Lockheed Martin's virtual reality simulator worthy of The Matrix
A recent patent filing by defense contractor Lockheed Martin gives us a peek into a portable virtual reality simulator the company is cooking up.
The patent application is titled: "Portable immersive environment using motion capture and head mounted display." Basically, it includes head gear and handheld controllers and a powerful computer system that integrates motion capture, virtual reality, kinematics and computer-aided design.
A motion-capture camera system captures the users' motions and a virtual reality simulator then generates "scaled avatars within a three-dimensional virtual reality simulation." So not only are you viewing virtual reality, your motions can move your avatar through the virtual space.
Cue the virtual reality movie references..........now. The Matrix, anyone?
One nifty trick the patent app cites: the simulator is able to scale a person's avatar in real time. For instance, a 5-foot 4-inch user of the device can be scaled in real-time to be a 6-foot 2-inch avatar, and the images that the person sees through their headset will be from the perspective of the taller avatar. Get it?
What's different about their system, the Bethesda, Md.-based Lockheed Martin notes, is that it integrates motion capture and virtual reality. People who use it can interact with both real and artificial virtual reality environments, according to the patent application.
And it's not just for one user -- you can get immersed in a virtual reality with a group of people, include a trainer in whatever training exercise you can dream up. Below are detailed diagrams of the headset and the portable computer system.
Such a system has all sorts of implications and applications, from military training scenarios to virtual gaming. Wonder if Lockheed Martin has ever considered putting out a kicking high-end video game system for consumers?
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Categories: Gadgets, Government Tech








Comments
Looks like someone is striving for "patent troll" status here. The VR industry has been using this technology together in an identical fashion for several years. I've personally set up a couple systems of this type.
Also, is it really necessary for their "mobile virtual reality computer-carrying gizmo" to have a printer? Seems a tad retro. I guess they just wanted to keep the next guy from filing a patent for a "mobile VR gizmo with printer."
-Ryan
Posted by: Ryan | September 9, 2009 10:53 AM
Also, it seems that the patent link is currently not pointing to the correct patent.
-Ryan
Posted by: Ryan | September 9, 2009 11:01 AM